Craps Glossary
CRAPS PROP BETS, HORN BETS (SET 1) STUDY. WHAT DOES A $4 HORN BET GET PAID WHEN AN ACE-DEUCE OR ELEVEN YO IS.
- For a description of the kind of bets you can make playing Craps, see instructions from a real casino or dice-play's Craps guide. If you want to understand more about how odds work, see dice odds. You will be at a slight disadvantage with the Pass Line bet since the odds of the dice winning are only 970 times out of 1980.
- There are various ways of making combinations of prop bets. One common one is the 'horn' bet, which is divided equally between the 2, 3, 11, and 12. Sometimes a player will make 'horn high' bet, which doubles the bet on one of those numbers. Another common bet is the 'world' which is five equal bets on the 2, 3, 7, 11, and 12.
Aces: Betting that the next roll will be the total sum of 2; also, $1 chips
Aces-Ace/Deuce: A one-roll bet on 2 and 3
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Any Craps: A bet that the next roll will be 2, 3, or 12; pays 7:1
Any Seven: A bet that the next roll will be 7; pays 4:1
Apron: The outer edge of the felt table layout
At Risk: Usually, when a player's bet is active or 'in action'
Backline: Same as the Don't Pass Line
Big 6: A bet that a 6 will be rolled before a 7 comes up
Big 8: A bet that an 8 will be rolled before a 7 comes up
Big Red: Placing a bet on Any Seven
Black: $100 chips (which are black in many casinos)
Bones: Another name for dice
Boxcars: Betting on the 12
Boxperson: The table supervisor who sits between the dealers and opposite the stickperson; the one who is responsible for all of the money
Broke Money: Money the casino gives a broke player for transportation home
Buffalo: Placing a bet on each of the Hardways and Any 7
Buffalo-Yo: Placing a bet on each of the Hardways and 11
Buy: Paying the house a 5 percent commission to get true odds on a Place bet
C and E Bet: A proposition bet on the 11 (E) or any Craps (C)
Capped Dice: Crooked dice
Cheques: Another name for chips
Cold Table: When shooters are not making their points
Coloring Up: When a player exchanges small-denomination chips for larger ones; also, when the house exchanges small-denomination chips for larger ones to get the player to make larger bets
Come Bet: Exactly like a Pass Line bet except it's made after the come-out roll
Come-Out roll: The first roll of the dice in a betting round
Craps: The numbers 2, 3 and 12
Crap Out: Rolling the number 2, 3, or 12 on the first roll
Dealer: The one who is responsible for all the bets made on his half of the table
Dime: Two $5 chips
Don't Come Bet: A bet made after the come-out roll
Don't Pass Bet: A bet that the dice will not pass (win); can only be placed right before a come-out roll
Double Odds: An odds bet that is twice as large as the original Pass/Come bet
Down Behind: What the dealer tells a Don't bettor when his bet has lost
Down With Odds: Usually stated and executed by a dealer when paying off a Place Bet and moving the same player's Come bet onto a specific number, ensuring that the player is covered on the specific number
Eyeballs: Two ones; also called snake eyes
Eye in the Sky: Surveillance video or live monitoring of the game from above
Field Bet: A bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12 (Some casinos make the 5 instead of the 9 a field roll.)
Fifty Yard Line: The middle of the table (a fair roll of the dice always passes the fifty yard line)
Garden: The field
George: A player who always tips the dealers
Green: $25 chips (green in most casinos)
Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice show the same face; e.g., 'hard 8' occurs when each die shows a four
Hi-Lo: A one-roll bet on 2 and 12
Hi-Lo-Yo: A one-roll bet on 2, 12 and 11
Hit a Brick: What the stickperson says when a die hits a stack of chips and does not roll all the way to the end of the table
Hook: Player positions 4 and 5, near the corner of each end of the table; often referred to as 'inside hook' and 'outside hook'
Hop bet: A single-roll bet on one particular combination of the dice, such as 2-2 or 4-5
Horn Bet: A bet that the next roll will be 2, 3, 11, or 12, placing a bet on each of the numbers simultaneously
Horn High Bet: A bet on three of the horn numbers, with two units on the 'high' number (For example, you could place $1 each on 2, 3, 12, and $2 on the 11 -- in this case, 11 is the high number.)
Insurance Bet: Making two (or more) bets at a craps table, one or the other of which is sure to win
Lay Bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will not be rolled before a 7 comes up
Layout: The graphic table cover that indicates all places where wagers can be placed
Line Bet: A bet on the 'Pass Line' or the 'Don't Pass Line,' placed before the come-out roll (The shooter has to make a line bet before throwing the dice.)
Little Joe: A pair of 2s, also called a Hard 4
Marker Puck: Plastic disks that the dealers use to mark the point on the craps table (The dealer turns the puck over to the 'off' side when all free odds bets have no action on the next roll.)
Midnight: Betting that the number 12 will appear on the next roll
Monster Roll: A 'hot roll' lasting more than 20 minutes or that generates a lot of winnings for the players
Mop: The stick used by the stickperson to move the dice
Nickel: $5 chip
Outside Numbers: 4, 10, 5, and 9
Ozzie and Harriet: A hard 8 (two 4s)
Best Bets In Craps And Why
Parley: Keep your winnings in action
Craps Horn Bet Odds
Pass Bet: A bet that the dice will pass (win), also called a 'Pass Line' bet; generally placed immediately before a come-out roll, although you can make or increase this bet at any time
Past Posting: Placing a bet after the dice have landed; illegal
Penny: $1 chip
Download yosemite installer app. Pit: The area in the center of the craps tables in a casino, where the floormen watch the games and employees
Place Bet: A bet that a specific number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled
Player Position: Eight player positions on each side of the standard craps table, numbered 1 through eight moving from the stickperson to the dealer (This is the order in which dealers pay off winning bets and position player wagers on the table layout.)
Press Your Bet: Double your bet
Proposition Bet: A one-roll bet usually on the horn numbers (2, 3, 7, 11, 12)
Point: A 4, 5, 6, 8, 9, or 10 when it is rolled on the come-out roll (The shooter has to roll the point again before rolling a 7 to win.)
Rack: The grooved rail where chips are placed around the edge of the table
Right Bettor: A player who bets with the dice (e.g., that the shooter will roll the point before a 7 comes up)
Seven Out: When the Shooter rolls a seven after a point has been established (This ends his roll and sends the dice to the next shooter, moving clockwise around the table; this is often incorrectly called 'craps out.') https://downgfil865.weebly.com/mozilla-15-0-1-free-download.html.
Shooter: The player who is rolling the dice
Single Odds: An additional wager equal to your original bet ('Double odds' means up to two times your bet, 'triple odds' mean three times, and so on.)
Skinny: A bet on Any Seven (a.k.a. Big Red)
Snake Eyes: The number 2 (two 1s)
Still Up: What the dealer says to remind players that a wager is still in play (The dealer may also say it when asking a player if he wants the same bet to stay on the board.)
Square Pair: A hard 8, meaning two 4s.
Stickperson: The casino employee who calls out the roll of the dice and returns the dice to the Shooter; also places and pays out Proposition bets
Stiff: A player who never tips (tokes) the dealer, even when he's winning
Table Odds: The multiple a player may bet (usually on Pass Line and Come bets) behind the original flat bet to get true odds of the dice (The house has no percentage advantage on true odds.)
Taking Odds: Adding a bet to an original Pass Line or Come Bet that pays on the true odds of the dice
Tidy the Bowl: (The stickperson) keeping the extra dice (in the bowl) in a neat row
Toke: A tip for the dealer
True Odds: The real odds of dice rolling any total number (as opposed to 'house odds,' which are the pay-offs written on the layout)
Turning the Dice: When the stickperson flips the dice around with his stick in order to make sure a 7, 11, 2, 3, or 12 isn't showing when they go to the shooter
Wall (a.k.a. Back Wall): The end of the table the shooter throws the dice against in order to complete a fair roll
Whip: The stick used by the stickperson to move the dice
Wrong Bettor: A player who bets against the dice (e.g., that the 7 will be rolled before the point)
Yo or Yo-leven: The number 11 (so it isn't mistaken for the 'seven')
For more information on craps, other casino games, and related topics, check out the links below.
Originally Published: Jul 8, 2004
Related HowStuffWorks Articles
Hook: Player positions 4 and 5, near the corner of each end of the table; often referred to as 'inside hook' and 'outside hook'
Hop bet: A single-roll bet on one particular combination of the dice, such as 2-2 or 4-5
Horn Bet: A bet that the next roll will be 2, 3, 11, or 12, placing a bet on each of the numbers simultaneously
Horn High Bet: A bet on three of the horn numbers, with two units on the 'high' number (For example, you could place $1 each on 2, 3, 12, and $2 on the 11 -- in this case, 11 is the high number.)
Insurance Bet: Making two (or more) bets at a craps table, one or the other of which is sure to win
Lay Bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will not be rolled before a 7 comes up
Layout: The graphic table cover that indicates all places where wagers can be placed
Line Bet: A bet on the 'Pass Line' or the 'Don't Pass Line,' placed before the come-out roll (The shooter has to make a line bet before throwing the dice.)
Little Joe: A pair of 2s, also called a Hard 4
Marker Puck: Plastic disks that the dealers use to mark the point on the craps table (The dealer turns the puck over to the 'off' side when all free odds bets have no action on the next roll.)
Midnight: Betting that the number 12 will appear on the next roll
Monster Roll: A 'hot roll' lasting more than 20 minutes or that generates a lot of winnings for the players
Mop: The stick used by the stickperson to move the dice
Nickel: $5 chip
Outside Numbers: 4, 10, 5, and 9
Ozzie and Harriet: A hard 8 (two 4s)
Best Bets In Craps And Why
Parley: Keep your winnings in action
Craps Horn Bet Odds
Pass Bet: A bet that the dice will pass (win), also called a 'Pass Line' bet; generally placed immediately before a come-out roll, although you can make or increase this bet at any time
Past Posting: Placing a bet after the dice have landed; illegal
Penny: $1 chip
Download yosemite installer app. Pit: The area in the center of the craps tables in a casino, where the floormen watch the games and employees
Place Bet: A bet that a specific number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled
Player Position: Eight player positions on each side of the standard craps table, numbered 1 through eight moving from the stickperson to the dealer (This is the order in which dealers pay off winning bets and position player wagers on the table layout.)
Press Your Bet: Double your bet
Proposition Bet: A one-roll bet usually on the horn numbers (2, 3, 7, 11, 12)
Point: A 4, 5, 6, 8, 9, or 10 when it is rolled on the come-out roll (The shooter has to roll the point again before rolling a 7 to win.)
Rack: The grooved rail where chips are placed around the edge of the table
Right Bettor: A player who bets with the dice (e.g., that the shooter will roll the point before a 7 comes up)
Seven Out: When the Shooter rolls a seven after a point has been established (This ends his roll and sends the dice to the next shooter, moving clockwise around the table; this is often incorrectly called 'craps out.') https://downgfil865.weebly.com/mozilla-15-0-1-free-download.html.
Shooter: The player who is rolling the dice
Single Odds: An additional wager equal to your original bet ('Double odds' means up to two times your bet, 'triple odds' mean three times, and so on.)
Skinny: A bet on Any Seven (a.k.a. Big Red)
Snake Eyes: The number 2 (two 1s)
Still Up: What the dealer says to remind players that a wager is still in play (The dealer may also say it when asking a player if he wants the same bet to stay on the board.)
Square Pair: A hard 8, meaning two 4s.
Stickperson: The casino employee who calls out the roll of the dice and returns the dice to the Shooter; also places and pays out Proposition bets
Stiff: A player who never tips (tokes) the dealer, even when he's winning
Table Odds: The multiple a player may bet (usually on Pass Line and Come bets) behind the original flat bet to get true odds of the dice (The house has no percentage advantage on true odds.)
Taking Odds: Adding a bet to an original Pass Line or Come Bet that pays on the true odds of the dice
Tidy the Bowl: (The stickperson) keeping the extra dice (in the bowl) in a neat row
Toke: A tip for the dealer
True Odds: The real odds of dice rolling any total number (as opposed to 'house odds,' which are the pay-offs written on the layout)
Turning the Dice: When the stickperson flips the dice around with his stick in order to make sure a 7, 11, 2, 3, or 12 isn't showing when they go to the shooter
Wall (a.k.a. Back Wall): The end of the table the shooter throws the dice against in order to complete a fair roll
Whip: The stick used by the stickperson to move the dice
Wrong Bettor: A player who bets against the dice (e.g., that the 7 will be rolled before the point)
Yo or Yo-leven: The number 11 (so it isn't mistaken for the 'seven')
For more information on craps, other casino games, and related topics, check out the links below.
Originally Published: Jul 8, 2004
Related HowStuffWorks Articles
- Casino Games Quiz
More Great Links
- Craps is Math, Mind and Muscle by Frank Scoblete
Bibliography
- Winning Casino Craps, Edwin Silberstang, David McKay Company, Inc., New York, 1979. ISBN 0679146504
- The Encyclopedia of Gambling, Carl Sifakis, Facts on File, New York, 1990, ISBN 0816016380
- Get the Edge at Craps, Frank Scoblete, Bonus Books, Chicago, 2002. ISBN 1566251737
Craps is a much easier game to learn than most people think. The basic premise is simple: you are betting on the outcome of the roll of two dice. The only thing that makes the game confusing is all the different types of bets you can place.
Most of these bets are straightforward, but it's just the fact that there are so many of them that make the game a little complicated. You don't need to know how each one works to enjoy playing the game, so it's not like you have to learn them all before you start playing.
The bets we would say you absolutely must understand are the pass line and don't pass wagers, the come and don't come wagers, and the odds bets. We explain these in detail below, and also provide information on all the types of bets. Here is a list of the bets we discuss below:
- Pass Line & Don't Pass Wagers
- Come & Don't Come Bets
- Odds Bets
- Place Win
- Place Lose
- Buy
- Lay
- Big 6 and Big 8
- Hardways
- Field
- Proposition Bets
The pass line and don't pass wagers are the most commonly placed bets in craps and also the most straightforward. A shooter will usually have to place one of them before making their come-out roll; and in some casinos, players must make one of them if they also want to place other wagers. These bets have to be placed before the come-out roll, and they both pay out at even money (1:1) when they win.
A pass line bet wins if the value of the come-out roll is 7 or 11 and loses if it's 2, 3, or 12. If it's any other value, then a point is established at that value, and the pass line wager remains on the table until the point is rolled again or 7 is rolled. If the point is rolled, the wager wins; if 7 is rolled, the wager loses.
A don't pass wager wins if the value of the come-out roll is 2 or 3 and loses if it is 7 or 11. If the value is 12, then the bet is pushed, neither winning nor losing. Just like the pass line bet, it remains on the table if a point is established. The don't pass wager loses if the point is rolled again and wins if a 7 is rolled.
Come & Don't Come Bets
Craps Horn Bet Strategy
These wagers are very similar to the pass line and don't pass bets, the main difference being that they are placed after the point is established rather than before. They can be a little confusing, so please make sure you fully understand the concept before placing them.
If the first roll after you have placed a come bet is a 7 or 11, then you win your wager. If a 2, 3, or 12 is rolled, then you lose. If any other number is rolled, this is the point for your come wager. So if a 5 is rolled, for example, then 5 becomes your point. Your wager stays in place and will win if a 5 is rolled again, and lose if a 7 is rolled. A come bet may be thought of as a personalized pass line bet, where the point number is established on the first roll after it has been placed.
By the same token, a don't come bet is like a personalized don't pass bet. It will lose if a 7 or 11 comes up on the first roll after you place it, and win if a 2 or 3 is rolled. Any other number establishes the point for your don't come wager, which will then stay in place until it either wins or loses. It will win if a 7 is rolled, and lose if the point is rolled.
Both of these bets are paid out at even money (1:1) when they win.
Odds bets are a bit like side bets that can be made after a point is established. They are essentially extensions of each of the four bets mentioned above. There are four different types:
- Pass Line Odds
- Don't Pass Odds
- Come Odds
- Don't Come Odds
You would place a pass line odds bet to complement your pass line bet following a point being established. It pays if the point is then rolled before a seven, and loses if a seven is rolled. The big advantage of this type of bet is that it's paid out at true odds when it wins i.e. there's no house edge. The payouts vary, depending on what the point is.
When you place a pass line odds bet, you are said to be 'taking the odds.' Because there's no house edge, the amount you can stake is limited. Typically, you can stake up to three times the amount on your original pass line wager, but some casinos allow more.
A don't pass odds bet is placed to complement a don't pass bet. It pays if a seven is rolled before the point, and loses if the point is rolled first. Bets of this type are also paid out at true odds with no house edge and, again, the payouts vary depending on what the point is.
Point | Payout |
4 or 10 | 1:2 |
5 or 9 | 2:3 |
6 or 8 | 5:6 |
You are said to be 'laying the odds' if you place a don't pass odds bet. The amount you can stake is limited in the same way as a pass line odds bet. Come odds and don't come odds bets are based on exactly the same principle. They just use the point that is established following a come or don't come bet.
Place win bets can be made after a come-out roll when a point has been established. They can be on any of the numbers 4, 5, 6, 8, 9 or 10, and they win if the number chosen is rolled before a 7. The payouts vary depending on which number you have chosen.
Number Choosen | Payout |
6 or 8 | 7:6 |
5 or 9 | 7:5 |
4 or10 | 9:5 |
These are basically the opposite of place win bets. They can be on the same choice of numbers (4, 5, 6, 8, 9, 10), but with a place lose, you win if a 7 is rolled before the number you have chosen. The payouts again vary depending on which number is chosen.
Number Choosen | Payout |
6 or 8 | 4:5 |
5 or 9 | 5:8 |
4 or10 | 5:11 |
A buy bet is largely the same as a place win in that you are betting on a specific number to be rolled before a 7. The difference is that the payouts are higher, with the trade-off that you have to pay a 5% commission. At some casinos, this commission is payable when you place your stake, and at others it's only payable if you win. The payouts once again vary based on which number has been chosen.
Number Choosen | Payout |
6 or 8 | 6:5 |
5 or 9 | 3:2 |
4 or10 | 2:1 |
A lay bet is the opposite of a buy bet, and also comes with a 5% commission. With this wager, you are betting on a 7 being rolled before a specific number, in the same way as a place lose. It offers higher payouts than a place lose, which vary depending on the number chosen.
Number Chosen | Payout |
6 or 8 | 5:6 |
5 or 9 | 2:3 |
4 or 10 | 1:2 |
These bets are very straightforward, and both pay even money (1:1) if successful. A big 6 wins if any 6 is thrown before a 7, and a big 8 wins if any 8 is thrown before a 7.
Hardways
When a number is rolled as a double, it's said to have been rolled the hard way. A hard 8, for example, is a double 4. That is how wagers of this type get their names. They are pretty simple and are based on certain doubles being rolled before a 7.
You can bet on any of a hard 4, a hard 6, a hard 8, or a hard 10. If the relevant hard number is rolled before a 7, you win the bet. As with some other wagers, the payouts are determined by the number bet on.
Field
A field bet is always settled on the next roll. It will win if a 2, 3, 4, 9, 10, 11, or 12 is rolled and lose if 5, 6, 7, or 8 is rolled. It pays 1:1 unless a 2 or 12 is rolled, in which case it pays double (2:1).
There are several different proposition bets available in craps, all of which are settled on the next roll. We explain each of these below.
It's worth mentioning that proposition bets come with higher payouts than previously mentioned options. The house edge is also higher, however, and players are generally advised to avoid them for this reason. However, there's nothing wrong with using them if you're willing to accept more risk in exchange for potentially bigger rewards.
- Any 7 (Payout 4:1). Wins if 7 is rolled next.
- Any 11 (Payout 15:1). Wins if 11 is rolled next.
- Any Craps (Payout 7:1). Wins if any of 2, 3 or 12 is rolled next.
- Ace Deuce (Payout 15:1). Wins if 3 is rolled next.
- Aces (Payout 30:1). Wins if 2 is rolled next.
- Boxcar (Payout 30:1). Wins if 12 is rolled next.